Former Nintendo of America president Reggie Fils-Aimé has hinted that “some developers are playing around with an idea” that could bring Nintendo’s space racer F-Zero back to life.
In an interview with VentureBeat, Fils-Aimé acknowledged that a developer rarely “makes a conscious decision” not to continue supporting a franchise, explaining that — “at least during [his] tenure” – Nintendo is always experimenting with ways to create new games…or apply new ideas to an existing franchise.
“Why was F-Zero abandoned?” he said. “The takeaway I want to share is that during my tenure at least, Nintendo developers were always experimenting with different playstyles and always thinking about where a unique experience could be reapplied, either to an existing franchise or perhaps the creation of a new franchise .
“My bet is that somewhere in the development centers of Kyoto some developer is playing around with an idea that could be applied to F-Zero. It’s never a situation, at least in my experience, where the company makes a conscious decision not to continue supporting the XYZ franchise. Historically it just didn’t work that way, not when I was there.
F-Zero was first released in 1990 – that’s 32 years ago – and came to SNES in 1991, but the series has been dormant since 2004’s F-Zero Climax. It’s widely believed to have inspired an entire generation of racing games, including Wipeout and Daytona USA.
ICYMI, the N64’s F-Zero X, is playable on Switch as part of the Nintendo Switch Online Expansion’s retro library of titles. Following the stunning Mode 7 graphics of the SNES original, F-Zero X added polygonal graphics, 30-character racing and blistering speed over twisting rollercoaster tracks at a smooth 60fps.